Developers' Diary


Since we started showing the game to people, almost everyone has had the same reaction: “You can’t die!?” Of course, being able to die would make the game much harder to test; we’d have to actually try to survive in order to test out things that happen later in the level. I kept telling myself “that’s easy; I’ll add that later.” Today I finally did. I also taught the game how to know that you’d beaten the boss and that the level is over, which was somewhat more difficult. So now our game can end, can have an outcome, a win or a loss. That’s a nice psychological distinction from what the game was before, more like a toy than a game.

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