Developers' Diary


We got some work done yesterday and today. Music is the most frustrating part of this project. It’s nearly impossible to know whether I’m on the right track with anything of the musical things I’ve tried. Music is also the most deceptively simple-seeming part of the project. We knew the art and the code would be hard, but how tough could it be to put together some simple background music? It’s truly tough.

Jules designed a nice proximity mine that arms itself, then starts blinking when you near it, then explodes . It takes advantage of some nice object scriptability that we put in there just in case we wanted to make things act in such specific ways.

3 responses to 'Mine'.

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  1. 1 Pete
    Posted on November 13th, 2005 at 16:39. About 'Mine'.

    I understand that this is “your” project, but I really think you should consider finding a dedicated music guy. Music is one of those things that really can make or break a game, and at personally it’s not something I’d attempt if I wasn’t absolutely sure I knew what I was doing. I don’t think there’s any shame in it — even in the old days of one-man game development there was often a separate musician while the game designer/programmer/artist did everything else.

    Uhh.. hope you don’t feel offended…

  2. 2 fetjuel
    Posted on November 14th, 2005 at 2:59. About 'Mine'.

    I’m not sure music can make a game, but it can break one. I’m not ready to give up yet, though…

  3. 3 Lawrence
    Posted on November 17th, 2005 at 4:21. About 'Mine'.

    I agree with Pete. The trick is to find a good musician that shares the same vision of the project as you. Such a person is indeed not easy to find. It’s worth the effort to look because good music can very much enhance the whole gameplay experience.