Developers' Diary

Quiet

My roommate Anny commented on the unbelievably uneventful opening scene of Dousoukai 2. The screen sits at a stylized image of six photographs, each of a different character, and sets up the premise of the game through memory and internal dialogue. The image doesn’t change for at least fifteen minutes, and even once it does, the scene doesn’t change again for about another ten.

It’s unthinkable to the Western gamer that you might have to read text for fifteen minutes anywhere, let alone right at the beginning of the game. If nothing blows up within five minutes I think many players would toss the controller in disgust.

But it’s just that peaceful, deliberate kind of experience that appeals to visual-novel fans. The game engages you just enough to keep you awake, in a near-trance of press A to continue.

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