Developers' Diary

Destroy The Core

Jules and I have been working on SL nearly every day for a week now, and that feels very good. One of the first things we did was create a new effects system that can produce a limitlessly variable range of special effects, such as bullet-impacts, explosions, smoke trails, and so on. We’ve used it to make really fancy random plasma explosion effects. This will be one of the major elements for making the game look really special.

Yesterday I finally got some rudimentary boss-enemy code working. We can make enemies that comprise several independently blowuppable parts. Next is to create some level scripting logic that detects when a certain enemy has been destroyed and advances the game accordingly.

No responses to 'Destroy The Core'.

Comments and pings are currently closed for 'Destroy The Core'.