Developers' Diary

Particulars

The particle system is now more flexible: we can have flat polygons or texture-mapped rects. Even when texture-mapped we can tint them and have the color and opacity fade across the lifetime of the particle.

I started exploring the PlayStation-to-USB adapter that Forever-Zero gave me; by this time tomorrow I should be playing Soft Landing with a PS2 controller, on the TV, as nature intended.

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