Developers' Diary

“n”: You see a Mycon in the field.

Talked to Fet the other day about changing the way levels work in the game. Previously, each level was just a single screen, and now we’re looking at making it so that the edge of any given level will (optionally) take you to another screen, like in TLoZ. Moving in a more adventure game / exploration model direction, it seems!

Started working on an interior tileset for a murky, ruined interior a-la Temple of Doom or something of that ilk. Made more progress in a short time than even I anticipated, with walls and floor tiles already in some workable form after a single evening’s work!

Will keep going with this tonight.


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