Developers' Diary

W.E.E.K.E.N.D.

It was indeed one heck of a weekend. We added power-ups and bonus multipliers, translucent explosions, ship thrust effects, enemy gibs, sound effects, the return of the text system, multi-surface character expression building, character animation, and many little improvements and optimizations. The game is actually nearing a state that I’d be happy to show it to anyone without qualifying it too much as still being in alpha.

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