Developers' Diary

K Groove

I had a nice time coding in the little food court at Whole Foods today.


- After several hours of work, taught our most basic enemy how to avoid obstacles. This is way harder than it seems, and I had to write in a bunch of psychedelic drawing effects to visualize what what happening in the code. It turned out I was telling it to go in a direction only if any obstacle existed that it wouldn’t hit, rather than if there were no obstacles that it would hit.
- Fixed a weird string-length bug that became apparent when resetting the description box for an item.
- Started moving the main character to a specific spot on the screen when moving between areas, so that you can’t arrive stuck inside a bush.

No responses to 'K Groove'.

Comments and pings are currently closed for 'K Groove'.