Developers' Diary


We’ve been posting so many screenshots, I almost forgot that it’s acceptable to make an entry without any. I took a couple of days away from SL, mainly to repair my Dreamcast and to play some Sentimental Graffiti on Segasaturn. I have a pile of gal games I’ve been meaning to play through as research, and now is the time.

Just tonight I jumped back into SL code; the STG portion now has score display again, with a newly-standardized text display system. We also have the beginnings of our multiplier system, which is based largely on spinning accelo-momos. The game as a whole has been sped up considerably, and it feels a lot more fun now.

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