Developers' Diary

Paraplu: Editor

I just finished much of the work on the improved Paraplu level editor. It’s a mode you can enter when you start the game, in which the character is replaced by a translucent square cursor. There are buttons for cycling through the various batches of tiles we have, each with 9 tiles in it. Then you can hit keys to lay down a particular tile in the batch. It’s blowing my mind how quickly we’re making progress on this project; it seems like every time I sit down to work on it, I reach what would be considered a major breakthrough for Soft Landing.

We also have enormously long lists of enemies, items, and recipes, and it seems like every time I go back, Jules has added a few more…

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