Developers' Diary

Paraplu: Enemies

So Paraplu is already at the point where we can have enemies running around the map. I got them in the game today, and have them chasing the player with very simplistic behaviors. There’s a terribly primitive collision detector in there, checking whether they’re running into any solid objects, but it’s bad in that it just samples nine points on each object’s rect, checks whether those points contain solid pixels in both objects, and if so, returns True. Tomorrow I want to write a real pixel-level collision detector.

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