Developers' Diary


Jules and I have been using a big time-versus-entities matrix to plan out the story of Soft Landing. Across the top are boxes for the “distant past”, then the preceding few decades, then the preceding few years, then the individual story chapters. Down the left side are the names of characters, groups, and organizations. Any time we decide something about the story, we fit it into this table.

It’s easy to see all of the things going on at a certain time, or to get an overview a particular entity’s history. At a glance we can find which areas of the story are still ambiguous; eventually we want to fill the whole thing in.


(Deliberately made too small to read, so you’ll have to wait to verify the accuracy of Baron Von Chadstrong’s comment on our last post.)

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