Developers' Diary


Since our meeting, I have been working on the little details of balance for the demo. The level is slower, and the enemies’ attacks are more deliberate. The in-flight conversation system is working, but because our main character isn’t actually the same type of Guy as the rest of the cast, it looks like it’ll be best for the comm images to be static and pre-generated after all.

I still have a big long outline of stuff to do, including such items as “big guys assisted by an entourage of little mans” and “amoeba is too advanced”. :D

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