Developers' Diary


My coworker Troy, audio-engineer extraordinaire, just presented me with his first bit of work for Soft Landing. At the beginning of the project, Jules and I were pretty keen to make *everything* ourselves. Once we’d both tried our hands at music and sound effects, we discovered that audio is really, really hard. As simple and straightforward as it sounds when you’re listening to Sakura Taisen themes or Gradius V explosion effects, actually trying to build sounds from nothing is mind-shreddingly difficult.

So Troy agreed to give it a shot. I gave him a bunch of research materials, like videos of some Cave and Treasure games, and a copy of Pizzicato Five’s *SOFT LANDING ON THE MOON* to get him in the groove. He’s super busy producing a real album, so it took a while, but I just dropped one of his first-pass explosion effects into the game and I think we’re on the way to something lovely.

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