Developers' Diary

April, 2010

Iteration

Thursday, April 15th, 2010

Managed to more or less finished some of the wall and floor tiles last night. As soon as I was done (as goes with these things) I noticed a number of artistic and logical issues with tile placement that weren’t apparent while making them. In the end, I decided to start again. So far in […]

Ditherin’

Tuesday, April 13th, 2010

For our meeting on Saturday, I made some tiles that Fet and I could use, as mentioned earlier. These were really simple, basically a new set that had some floor tiles, some stone blocks, and some pitfalls – the basics for making a level. Since then, I’ve been working on a developing a nicer version […]

Dungwall

Tuesday, April 13th, 2010

This weekend gone, Fet and I managed to carve out a few precious hours to actually work on Paraplu together in the same room. The progress was substantial. Most of the work we do on Paraplu is conceptual – either I’m making tiles outside of a level, or Fet is tweaking or introducing a new […]

“n”: You see a Mycon in the field.

Thursday, April 8th, 2010

Talked to Fet the other day about changing the way levels work in the game. Previously, each level was just a single screen, and now we’re looking at making it so that the edge of any given level will (optionally) take you to another screen, like in TLoZ. Moving in a more adventure game / […]

Cliff

Monday, April 5th, 2010

Still making progress! Managed to finish version “A” of the cliff tile-set earlier this week. Easily the most complicated tiling i have attempted. Many tiles have to be able to seamlessly tile with about 6 other tiles in any combination. In the end I managed to bother Fet into working out some slightly more flexible […]