Developers' Diary

March, 2010

Do the hitstun shuffle!

Wednesday, March 24th, 2010

Last night I got some good work done! Along with the work that fet was able to finish yesterday we’re making some solid progress. Pictures soon, promise. Fixed some bugs in shooting while running animation Re-exported shooting while running frames Updated palette on various grass tiles Made Mycon spawning “hole” (might change this to something […]

Huge maps

Tuesday, March 23rd, 2010

We have made lot of progress in the past few days. Thanks to my coworker Andrew, we finally got Python and its dependencies properly set up on Julian’s MacBook so that he could run the game himself. Before that, were having to rely on making prebuilt copies on my machine whenever anything changed. Considering how […]

The pathway

Tuesday, March 23rd, 2010

After putting it off for a long time (god knows with good reason) Fet managed to help me get a dev environment set up on my new Macbook. I would say that this has been something that has caused progress to be slow, but I would really just be making excuses. Regardless, it did allow […]