Developers' Diary

August, 2008

Paraplu: Ordered Layers!

Monday, August 11th, 2008

Whoa, I just completed the ordered layer drawing system. Before, all Guys on a particular layer were drawn in whatever dang order the game pleased. This was fine in Soft Landing, because it had a purely side-on view and it was unlikely to matter which of any given pair of peers on a layer draws […]

Paraplu: Sequential dialog boxes

Sunday, August 3rd, 2008

It was surprisingly tricky to create a system for a series of dialog boxes that appear one after another. Soft Landing’s novel part is based on conversation scripts for doing just that, but in Paraplu’s running-around-shooting-stuff engine, we didn’t really have any way of doing it. Now the game keeps track not just of whether […]