Developers' Diary

June, 2008

Event Queue

Monday, June 23rd, 2008

My friend Nathaniel was just watching me code, and he suggested using the event queue to process input instead of polling for every type of input every frame. To be honest I don’t exactly understand how the event queue is any faster than polling (like, at some level there must be some logic checking every […]

Chipping away at level editor

Saturday, June 21st, 2008

I’ve been implementing a level editor feature or two each day. Now we have a little display on screen that tells your current tile coordinates, which paves the way for our status display of health, items collected, and so on. There’s also a neat little blinky cursor that shows exactly where your tile will land […]