Developers' Diary

February, 2008


Thursday, February 14th, 2008

Jules and I have been using a big time-versus-entities matrix to plan out the story of Soft Landing. Across the top are boxes for the “distant past”, then the preceding few decades, then the preceding few years, then the individual story chapters. Down the left side are the names of characters, groups, and organizations. Any […]


Tuesday, February 12th, 2008

- Tied trust score into what used to be “shields”. Now your capacity for damage, your firepower, and your overall affinity with your support pilot are all represented by one number. – Removed offscreen death effect, leaving your ship on screen when you get hit. – Made ship go really slow when it gets hit. […]

This Morning

Monday, February 11th, 2008

I successfully woke up early, and I like to think it’s partially because I set the Ar tonelico 2 theme as my alarm. I came in, played AT2, and once I was sufficiently inspired, did some work on SL. * Fixed up the player’s speech bubble so the Laurent portrait doesn’t slide around disconcertingly as […]

Brief Update

Thursday, February 7th, 2008

Added nice fading sliding inset images for dramatic effect. Tested this with a nice quick portrait of Brianne that Jules threw together. Tied the synchronized pod-gun to the Trust score. Now the better you do (in the eyes of your support pilot), the better your coordinated firepower gets. All of the crazy numbers we had […]