Developers' Diary

September, 2007

Character Positioning

Sunday, September 30th, 2007

I just committed some code for intelligently positioning characters during novel scenes with more than one person present. It was (as usual) surprisingly hard to determine how to keep track of where everyone is, when someone should slide gracefully over to let someone else in, and how to fade characters in and out properly. I […]

Trimans Behavior

Wednesday, September 5th, 2007

It’s surprisingly difficult to get a Guy to do something as simple as “move somewhere, stop, shoot some missiles, then move somewhere else.” Last night and tonight, I’ve been working on the behavior of our trimans enemy, who accompanies some of the bigger enemies in the cave part of our demo level. Finally, I think […]