Developers' Diary

August, 2007


Sunday, August 26th, 2007

Since our meeting, I have been working on the little details of balance for the demo. The level is slower, and the enemies’ attacks are more deliberate. The in-flight conversation system is working, but because our main character isn’t actually the same type of Guy as the rest of the cast, it looks like it’ll […]

Things are going well.

Tuesday, August 21st, 2007

Lots of new stuff is happening with our game. We’re re-thinking some of the Big Things in the shooting side of the game — the way the challenges are presented to the player, what kind of challenges they are, and how they are arranged. High-level, thinky stuff that we haven’t had time for since there […]


Wednesday, August 8th, 2007

Jules put together a whole lot of stuff today, so I incorporated it into the game. Now our main character Laurent has fourteen available expressions, Brianne has a dynamic new pose, and our new character Crystal Honda is in the game. Whee!