Developers' Diary

July, 2007

Soft Landing for Windows, thanks to PyInstaller

Wednesday, July 25th, 2007

As we approach the demo (like Achilles approaches a turtle…) and as we have a new Windows-based audio guy on board, it has become pretty important that we get a standalone version of Soft Landing working on Windows. See, for Jules and me, Soft Landing requires Python, Pygame, PyObjC or Numpy, and PyOpenGL, each at […]


Monday, July 23rd, 2007

Today I dropped Aaron’s noises into the game for the first time. There have been several clues that Aaron is the right guy to make the audio for our game: The very day that Jules asked him about helping on the project, he put together an awesome SL-specific stage music. The next day, without prompting, […]

Alpha Videos

Thursday, July 19th, 2007

Hey. Boring musings ahead, so I will put the good stuff at the top here. Here are some new videos of the game, in various parts. This is still alpha stuff though, so it’s pretty shaky, with some cleanup and many things needed to be revisited before completion. Six short videos. So, not so much […]

Fet vs. Windows, round II

Thursday, July 19th, 2007

Well, I don’t know exactly what did it, but for some reason, Soft Landing is running fine on Windows for me now. Once I got it working, I found a weird bug: the guys’ animation frames were all jumbled up, causing enemies to spasm around comically instead of menacingly and smoothly deploying their weapons. I […]

Fet vs. Windows, round I

Thursday, July 19th, 2007

I have now spent three evenings trying to get Soft Landing working on Windows. I know it works, because Jules runs it all the time. I installed XP on my MacBook, set up Subversion, downloaded Python and Pygame and PyOpenGL, checked out Soft Landing… But the game keeps crashing with weird errors, like claiming that […]

Crystal and Music

Saturday, July 7th, 2007

Hey everyone! I’ve been working on the game recently, and things are going nicely. More character poses have been made and I am definitely getting a feeling for how to make them work faster. I decided to draw one of our more less-major characters recently, who will probably turn up in the demo. Usually in […]


Wednesday, July 4th, 2007

Yesterday I added the ability to play noises, start or stop music, and start or stop looping ambience in the novel part. Minor stuff, but it’s important.