Developers' Diary

April, 2007

Animate Me

Thursday, April 19th, 2007

I just wrote some insane mathy code for doing complicated warmup, firing, and cooldown animations for enemies. We needed the ability to force an arbitrary frame based on when the enemy was supposed to be firing. Jules drew a ton of madly detailed little animation frames for a particular enemy, so I felt that I […]

A Softer Landing

Thursday, April 19th, 2007

We have a new title screen, replacing the one we’ve had for years now. I really liked the old handwritten logo, the one you see at the top of this blog, but maybe we can still use that somewhere. We’ve made so much progress with the little details that have been on our list forever: […]

Progressive

Saturday, April 14th, 2007

We’re making great progress recently. For the longest time, we’ve been worried about music. Suddenly, we have three musicians. Will Sayre, my neighbour in Seattle, Ivan, my brother and Steeve/Vegeroth, a long time friend living in Canada. It seems the same for so many things, you spend years trying to solve the issue of how […]

Say Hello to Anastacia

Tuesday, April 3rd, 2007

Jules and I got much done yesterday. I brought several old systems back up to date and did some various fiddling and fixing here and there. He created the much updated in-game version of Ana, our oldest character. She has a brand new, cuter hairstyle, and a casual outfit. The scene she’s standing in is […]

Heart’s Content

Monday, April 2nd, 2007

Apparently there is another cute visual novel being developed in Seattle. It’s called Heart’s Content, and I stumbled across their developers’ diary when their post about The Science of Moe Drawing fell into my Technorati feed about Ar Tonelico. Who are these guys? Is this town big enough for two such projects? I have subscribed […]