Developers' Diary

March, 2007

Centering

Friday, March 23rd, 2007

The text box rendering system in Soft Landing is fairly complex. We have some conversation bubbles that offset themselves with a bit of randomness, to get your eyes moving around the scene just a little bit, so you’re not just staring at one point on the screen all day. We also resize the bubbles to […]

Tri-mans

Saturday, March 10th, 2007

For those of you who still read this blog, a little treat. After I finished this enemy (codename Tri-mans), I was quite amused by how he actually managed to become an in-game asset. The original concept was laughably simple but it ended up being really useful. See? Programmers can be artists too! Naturally, we’ll keep […]

Communication

Thursday, March 8th, 2007

Julian and I have both been spending a lot of time visiting our international fiancées and trying to organize ways to reunite with them permanently. But we’ve also been working on the game here and there. Lately we’ve been sitting down and putting a lot of thought and effort into getting the demo out… Yeah, […]