Developers' Diary

September, 2006


Thursday, September 21st, 2006

We sent out access to an alpha version today, to folks at [shmup-dev](, [The 2 Bears](, and [Heisei Democracy]( This is the first time anyone we don’t personally know will be playing the game. I guess I’ll go to bed and see what the internet says in the morning. :D

Level design

Thursday, September 14th, 2006

Quick entry. After a little break (unplanned thanks work and thanks food poisioning and thanks everything else), I managed last night to have a gander at fet’s latest level design for our current level. HOLY BAJEEBUS. He’s done a fantastic job and this is really shaping up to be something better than I anticipated. Nothing […]


Wednesday, September 6th, 2006

My coworker Troy, audio-engineer extraordinaire, just presented me with his first bit of work for Soft Landing. At the beginning of the project, Jules and I were pretty keen to make *everything* ourselves. Once we’d both tried our hands at music and sound effects, we discovered that audio is really, really hard. As simple and […]