Bellissima
Wednesday, June 21st, 2006As I’ve mentioned before, SL’s level editor is not a specialized tool; it’s [OmniGraffle](http://www.omnigroup.com/products/omnigraffle). Rather than implement every feature ourselves, we’re taking advantage of software that’s had years to develop those features. We just build the level as a graffle file, then a special Python script translates that into our level format. I think truly […]