Developers' Diary

April, 2006


Thursday, April 27th, 2006

There has been a trend in the development of this game: 1. I encounter a problem. 2. It becomes obvious that there are two ways of solving the problem: quickly and messily, or cleanly and with more effort. 3. I solve the problem the easy way. 4. Time passes. 5. It becomes clear that I […]


Wednesday, April 26th, 2006

So, for a while I guess I was kind of worried about our game. I mean, I think a lot of people will have reason to be interested in it, but for different reasons. I suppose part of me has tended towards exhibiting the shmup-side of this game for a long time for.. I suppose […]

Grop – A WIP.

Wednesday, April 19th, 2006

How about something a little bit different? Well, I recently realised I’d saved quite a few WIPs for an enemy as I was discussing it with various people. I thought I’d arrange them here and tell you a little bit about part of my creative process with this whole dealeo. It’s fun, trust me. Now, […]

Presented in Cave

Wednesday, April 12th, 2006

Here are some screen shots from the demo level we have been working on. Two scenes outside in the desert, then a shot entering the cave, and a scene inside the cave. A nice effect that turned out to be a lot cheaper than I expected was tinting the whole screen blue when inside the […]


Tuesday, April 11th, 2006

Weird Worlds. I’ve been playing.. a fair bit of this recently. It’s an indie game in all the right ways. Like many other indie games that have become successful enough to become sold this game has many wonderful qualities. It’s not a big game, the longest a single play of this game can possibly take […]


Monday, April 10th, 2006

Work has been mad. Mad, I tell you. Nevertheless it’s all not too bad. M-D have gone away to the UK at the drop of a hat due to Simon’s sudden illnesses. I have a four day weekend approaching, and I’m hoping to get some work done in that time of course, although we’re currently […]


Tuesday, April 4th, 2006

Another font is over. So far I’ve created 4 fonts for this game, which doesn’t include an 8×8-ish bitmap score font and various other one-off text sprites. It’s one of the best things about this project – I’m being thrown headlong into territory never before explored. I’ve thought of making fonts before, but you can never […]

Following through

Monday, April 3rd, 2006

So, I’ve been working a lot more steadily recently. Ever since we made a big effort to try to release that demo I have been able to work a lot more solidly and consistently. Even though we didn’t make it, I feel that we made so much progress that I want to keep it up. […]