Developers' Diary

November, 2005


Monday, November 14th, 2005

At the moment, working on trying to finish Brianne, still. Man, I sound like a broken record. I think the problem with character drawing is that I just feel so nervous about it. I’m fine with my pxart, I feel that most of the time it looks fitting and gamey. I still feel like a […]


Thursday, November 10th, 2005

We got some work done yesterday and today. Music is the most frustrating part of this project. It’s nearly impossible to know whether I’m on the right track with anything of the musical things I’ve tried. Music is also the most deceptively simple-seeming part of the project. We knew the art and the code would […]


Monday, November 7th, 2005

We did some work on SL for the first time in a while. I’d spent a couple of weeks catching up on my new GTD obligations; now that I’ve got mind like water, it’s easier to work on the game without peripheral stress. We’re trying some new explosion styles. It’s surprisingly difficult to craft a […]