Developers' Diary

October, 2005

Asset

Monday, October 24th, 2005

Well, most of the work we’re doing on the game isn’t really innovation at the moment. We’re trying to piece together a level so we can make a demo of sorts. I’m mainly trying to make the assets we yet require for this, and there is a lot of them. Fortunately, it’s mainly sprites and […]

CCScripter

Friday, October 21st, 2005

The guys at insani are hosting al|together, a visual novel translation festival. They’re savvy enough to have provided Mac OS X versions of these originally Windows-only games; that got me more interested in NScripter and its free conterparts, ONScripter and CCScripter. As it turns out, with a little bit of effort one can play the […]

Musique

Thursday, October 20th, 2005

Tonight my coworker Troy, who’s an expert audio engineer, sat down with me and talked about music. I’ve been struggling for months to make any kind of pleasant music for this game, and it’s never come to anything. I showed him my process, in which I naively try piecing together loops of drums and bass […]

Vertical Parallax

Tuesday, October 18th, 2005

I just worked for about three hours to arrive at the following line of Python: oneGuy.positionCorner([ oneGuy.screenOrigin[0] – (oneGuy.screenOrigin[0] – (oneGuy.origin[0] – theGame.scrollX)) * oneGuy.z , oneGuy.screenOrigin[1] – (oneGuy.screenOrigin[1] – (oneGuy.origin[1] – theGame.scrollY)) * oneGuy.z ]) This is the heart of the new scrolling system, which makes on-screen scenery position itself much more precisely, and […]

No Fair!

Tuesday, October 18th, 2005

I just took this screen shot and I was going to tell them about the new bug!! >:O

New bug

Tuesday, October 18th, 2005

Here is a kind of.. MK II version of the main “popcorn bug” enemy I made ages ago. I like how this one turned out. I’ll probably be making some more enemies soon.

Elysion

Sunday, October 9th, 2005

Yesterday I started playing Elysion: Eien no Sanctuary, on the Dreamcast. It’s surprisingly enjoyable. Yokota Mamoru’s art is so distinctive that it was hard for me to separate this game from Kaen Seibo in my mind, even though they were made by completely different companies. So far Elysion feels a lot more pleasant than Kaen […]

Design

Thursday, October 6th, 2005

We have a new design for this diary, because we are about ready to turn it into a proper web site. The design was conceived and assembled by Zinc, and crammed into WordPress by me. It’s not perfect yet, but we’re on our way to having something more stable than a blog.