Developers' Diary

August, 2005

Jinsei wa Entertainment!

Monday, August 29th, 2005

Jules has a new job, and it’s been consuming much of his time. We’ve just started to get back into the project last week or so, but we still haven’t had good time-chunks to work with. Meanwhile I’ve been deeply engrossed in research: I’ve reached the fifth chapter in Sakura Taisen V. The game that […]

Ammo Pax

Tuesday, August 9th, 2005

Jules constructed a HUD for showing the score, the bonus multiplier, the enemy ships’ life meters, the shield status, and the weapon status. I’ve just got to the point where they all work, but some of them work rather crudely. I still need to make the shield and weapon level bars display a lot more […]