Developers' Diary

July, 2005


Wednesday, July 27th, 2005

Hi. The game looks pretty good right now. Today we made a list of all the things that need to be done before we can release a demo. It’s a long list, but everything on it is possible. Our goal now is to shrink the list down to nothing, release that demo, and finally let […]


Monday, July 25th, 2005

Here’s the explosion I was talking about… I had to knock the frame rate down to 4/sec to get these screen shots…

Destroy The Core

Monday, July 25th, 2005

Jules and I have been working on SL nearly every day for a week now, and that feels very good. One of the first things we did was create a new effects system that can produce a limitlessly variable range of special effects, such as bullet-impacts, explosions, smoke trails, and so on. We’ve used it […]

Back to nature

Wednesday, July 20th, 2005

We have a lot of new ideas at the moment. I’m constantly amazed at how we keep making simple decisions that seem to improve the game by a lot, and then going back and realise how much I don’t like the old versions compared to the new ones. Looks like backgrounds are going to be […]