Developers' Diary


Heart’s Content

Monday, April 2nd, 2007

Apparently there is another cute visual novel being developed in Seattle. It’s called Heart’s Content, and I stumbled across their developers’ diary when their post about The Science of Moe Drawing fell into my Technorati feed about Ar Tonelico. Who are these guys? Is this town big enough for two such projects? I have subscribed […]

Suppoteil: Sofuran

Saturday, August 19th, 2006

One more reason to love GUST: Ar tonelico has been out for over half a year now, and they are still coming out with brain-sublimatingly cool promotions and fan interactions. What you see on the sidebar is our new [Suppoteil](, a mini version of Ar tonelico’s song-weaving magic-users, the Reiva Teil (or however they end […]


Tuesday, April 11th, 2006

Weird Worlds. I’ve been playing.. a fair bit of this recently. It’s an indie game in all the right ways. Like many other indie games that have become successful enough to become sold this game has many wonderful qualities. It’s not a big game, the longest a single play of this game can possibly take […]


Wednesday, March 29th, 2006

I had a nasty scare today. Ar Tonelico seemed to be wrapping up, after only 20 hours and not nearly enough fun. Just when I was afraid the final credits were about to roll, I saw PHASE 1 COMPLETE. It started me on Phase 2, which suggests that I’m not more than halfway through the […]


Sunday, March 5th, 2006

Ar-tonelico continues to pile on the smiles. The combat is based on maintaining harmony with your Revetail, the singer who accompanies you into battle, as something of a mage-bard. That’s cool, but get this: when you craft a new item using the game’s cute little alchemy system, your current Reveteil suggests a cute name for […]


Friday, February 24th, 2006

A friend mentioned some new CRPG whose soundtrack he’d been listening to, just at the moment I was in the mood to spend some money and get into some new geeky series. I checked the site, saw the character designs, discovered that it includes a costume system, and ran out to get a copy. The […]


Friday, October 21st, 2005

The guys at insani are hosting al|together, a visual novel translation festival. They’re savvy enough to have provided Mac OS X versions of these originally Windows-only games; that got me more interested in NScripter and its free conterparts, ONScripter and CCScripter. As it turns out, with a little bit of effort one can play the […]


Sunday, October 9th, 2005

Yesterday I started playing Elysion: Eien no Sanctuary, on the Dreamcast. It’s surprisingly enjoyable. Yokota Mamoru’s art is so distinctive that it was hard for me to separate this game from Kaen Seibo in my mind, even though they were made by completely different companies. So far Elysion feels a lot more pleasant than Kaen […]


Monday, September 19th, 2005

Sakura Taisen V is over, and it was a worthy addition to the series. I had a lot of skepticism, but for the most part, Red pulled it together and gave us what we’ve come to expect. I just popped in a couple of games I had around from my last trip to Akihabara, to […]

Jinsei wa Entertainment!

Monday, August 29th, 2005

Jules has a new job, and it’s been consuming much of his time. We’ve just started to get back into the project last week or so, but we still haven’t had good time-chunks to work with. Meanwhile I’ve been deeply engrossed in research: I’ve reached the fifth chapter in Sakura Taisen V. The game that […]


Friday, March 11th, 2005

SL is not seeing a ton of development right now, mainly because Jules is just coming out of a flurry of exams and other distractions. Our positive-feedback loop works in such a way that when both of us are working, we both work like mad, but when one of us stops, the whole project stops. […]


Monday, February 21st, 2005

The good news is: we have been discovered. The bad news is: it was an online poker spam robot that discovered us. I guess someone on the earth thinks it is cool to post incoherent literature excerpts, with links to engrish web pages containing no actual services, on developer diaries for hybrid shmup/gal games. That’s […]